Craft: Incom/Subpro Z-95ER Headhunter Type: Multi-Purpose Starfighter Scale: Starfighter Length: 12.2 m Skill: Starfighter Piloting: Z-95 Crew: 1 Skeleton Crew: 1 Crew Skill: Starfighter Piloting 3D+2, Starship Gunnery 3D+2 Starship Shields 3D+1 Passengers: None Cargo Capacity: 50 kg Consumables: 4 Days Cost: 55000 Credits (Used) Hyperdrive Multiplier: X3 Hyperdrive Backup: None Nav Computer: None (Uses Astromech Droid) Maneuverability: 1D Space: 6 Atmosphere: 400;1150 kmh Hull: 4D Shields: 1D Sensors: Passive: 15 / 0D Search: 40 / 2D Scan: 25 / 1D Focus: 1 / 2D Weapons: 2 Triple Blasters (Fire-Linked) Scale: Starfighter Fire Arc: Front Skill: Starship Gunnery Fire Control: 1D Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1/1.7 km Damage: 3D Capsule: The Z-95ER ("Extended Range") was Incom's first try at a hyperspace capable starfighter and it was also one of the last variants of the Z-95. It didn't sell as well as the other variants of the Z-95, but that was because of the larger price and higher maintenance costs, but it was also due to the fact that the Z-95ER was slower than a regular Z-95, and most customers wanted high performance instead of the then new capability of making hyperspace jumps with a starfighter.