Name: The Skirmisher Craft: Modified Incom T-6SB X-Wing Type: Space Superiority Fighter Length: 13m Skill: Starfighter piloting: X-Wing Crew: 1+astromech Passengers: None Cargo Capacity: 50kg, 0.4m3 Consumables: 1 wk. Hyperdrive Multiplier: x.8 (mishap modifier +1) Hyperdrive Backup: none Navicomp: none (astromech) Maneverability: 4D (mishap modifer +3) Space: 10 (mishap modifier +2) Atmosphere: 415, 1200 kmh Hull: 4D Shields: 1D Sensors: passive 30/ 1D scan 60/2D search 90/3D focus 6/5D Weapons: 4 laser cannons (fire linked) (mishap modifier +2) Fire Arc: Front Skill: Starship Gunnery Fire Control: 4D Range:1-5/20/30 (100-500/2 km/3km) Damage: 7D 2 Proton Torpedo Tubes (mishap modifier +3) Fire Arc: Front Skill: Starship Gunnery Fire Control: 3D Range: 2/4/8 (30-200/400/800) Damage: 9D Dak's "Special Add-ons" Multiple sensor readouts: Can switch between 3 different sensor readouts: it's own, ISD Destroyer, and Stock Gthroc Freighter "Blackblade". Sensor operators must make a roll against the simulations strength of 4D to recognize the Skirmisher as the Skirmisher.(Could be graet fun to use in an adventure. "This is ISD Destroyer, stand down on all shields and weapons!") Cloak: Adds +2D to difficulty to locate & Identify Ship/Droid Compatability: Both the Skirmisher and R2 unit "John" were designed with each other in mind, giving John a +2D to all KNO, PER, MEC, and TEC and all related skills when interacting with the Skirmisher, but any other astromech working with the Skirmisher gets -1D to said attributes and all related skills and John gets -1D to said attributes and all related skills when working with an X-Wing other than the Skirmisher.