Craft: Starwolf Carrier Type: Starwolf Carrier Length: 3000m Scale: Capital Crew:2200, pilots:1000, skeleton 1/no penalty Passengers: 4000 Cargo: 100,000 Hyperdrive Multiplier:x1/2 or x1 Backup: x7 Nav Computer:yes Space: 4 Maneuverability: 3D Hull: 6D Shields:10D Sensors: Passive: 60/2D Scan: 90/3D Search: 150/3D Focus: 30/4D Weapons: 2 Conversion Cannons Fire Arc: front Skill :Capital ship gunnery Scale: Death Star Fire Control: 6D Space Range: 1-50/51-70/70-140 Damage: 2D 8 Double Laser Cannons Fire Arc: 2 Front, 2 Left, 2 Right, 2 Rear Scale: Starfighter Skill: Starship gunnery Fire control: 6D Range: 1-3/12/25 Atmosphere: 100-300/1.2/2.5km Damage: 5D 30 Turbolaser Batteries Fire Arc: 6 front, 5 left, 5 right Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150km Damage: 6D 20 Heavy Turbolaser Cannons Fire Arc: 5 front, 5 left, 5 right, 5 back Skill: Capital ship gunnery Fire Control: 1D Space Range: 5-20/40/60 Atmosphere Range: 10-20/80/120 km Damage: 10D Small Craft 1000 fighters 200 dropships/shuttles 300 assorted specialized craft The Carriers act as the mobile strike force for the starwolf nation as such they are a fleet unto themselves. They carry over 1500 ships ranging for small non-hyperspace capable fighter to troop transports and other specialized craft. The families of the personnel station aboard are also part for the ship's complement. The number of crew needed is reduced by the use of sentient computer systems that run all aspects of the ship's functions, in all reality they are the ships. The fighters fight in packs of nine with one packleader and eight wingmen. The ships are specially designed for use by starwolves and there fore the inertia compensators are not powered up normally as Starwolves can take in excess of 2000G, other races of humanoid build can used the craft is retro fitted with compensators. The conversion cannons are if effect very large fusion weapons as when triggered 0.5kg of water is converted into energy with no waste. The other weapons are standard lasers and turbolasers. The ship also carries out the functions of educating all aboard. The ship also has the capabilities to manufacture replacement parts if materials are available. The science labs and simulators can be used to research any new item they come across and to keep the pilots trained with out having to leave the ship.