Viper Crafy: MCDF INT-1 Type: Interceptor/Space Superiority fighter Scale: Starfighter Length: 12.1 m Skill: Starfighter piloting: INT-1 Crew: 1 Crew Skill: 5D+ in everything Passengers: 1 Cargo Capacity: 35kg Consumables: 1.5 weeks (5 days with passenger) Hyperdrive Multiplier: x1 Hyperdrive Backup: none Nav Computer: Yes Cost: 1,000,000 credits Maneuverability: 3D+2 (6D with mindlink) Space: 11 Atmosphere: 520; 1500kmh Hull: 3D Shields: 2D+2 Sensors: Passive: 40/2D (4D with mindlink) Scan: 55/3D (5D with mindlink) Search 75/4D (6D+2 with mindlink) Focus: 3/5D (8D with mindlink) Weapons: Double Twin Pulse Cannon Fire Arc: Front Skill: Starship Gunnery Fire Control: 3D (6D with mindlink) Range: norm Damage: 6D Light turbolaser Scale: Capital Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D (4D+2 with mindlink) Range: 2-7/17/32 Damage: 4D Concussion Missile tube Fire Arc: front Skill: starship gunnery Fire Control: 3D (5D with mindlink) Range: 1-2/8/15 Damage: 8D Note: When jacked into mindlink, pilots recieve +2D to initiative and astrogation rolls, as well as automatic coordination with rest of squad- ron. The Viper fighter, developed in secrecy over three years (from DEII), takes full advantage of direct computer to brain linkups. Special implants allow the pilot to literally "feel" the batttle as his/her consciousness is projected into the computer. This enables the pilot to directly access the sensor information of all fighters in the squadron and the thoughts of the pilots. Thoughts are turned into vectors and curves on a tactical overlay of the pilot's vision. Every image is razor sharp - a blind person could fly one if their brain wasn't damaged (that's how Dev got funding for it anyway). The fighter squadron is an extension of the pilot's body. This allows for instant decision making and unmatched response time. The computer system makes educated guesses on ememy fighters, and if one survives long enough, it will learn the pilot's preferences and strategy and make better guesses. It is the ultimate in computer interface tech. (+1D to any fighter that has been in battle for a minute, and +1D for each minute after that) SoroSuub's Motion Interface Package doesn't even compare to this. It is ten times faster, smarter, and directly plunges the pilot into the middle of the action. Better, it is shown to reduce the chances of combat addiction as it only works when jacked into the fighter. This is truly the ultimate in fighter technology. Note: Implants cost 200,000 credits for the units, and 300,000 for the operation. Pilots must make one moderate stamina roll to resist "battle addiction" after five missions. Failure results in a personality that is "addicted" to battle, and only expensive counsuling will relieve that character of it. These ships are found on the SuperNova Star Destroyers of the MCDF while A-Wings, X-wings, etc. are used in garrisons and other ships.