Subject: Shard Battlecruiser DESCRIPTION: Highly advanced Command battle cruiser developed for a campaign set after the Zahn novels NAME: Shard Battlecruiser CRAFT: Rendili Astronautics' Shard-Class Battlecruiser TYPE: Command Battlecruiser SCALE: Capital LENGTH: 5000m SKILL: Astrogation 5D, Capital ship piloting 6D, Shields 5D+1, Sensors 5D, Capital ship gunnery 5D+2, Capital ship gunnery 6D (central gunnery crew), Starship gunnery 5D. CREW: 65000; gunners: 1140; skeleton: 15000/+5 PASSENGERS: 20000 troops, 1000 Guests. CARGO CAPACITY: 150000 tonnes CONSUMABLES: 5 years HYPERDRIVE: x1 BACKUP: x10 NAV COMPUTER: Yes MANEUVERABILITY: 2D, 0D at space 6. SPACE: 5, 6 at 0D maneuverability. HULL: 7D SHIELDS: 6D, 3D backup (a la MC80 Star Cruiser) SENSORS: PASSIVE: 150 / 2D SCAN: 250 / 4D SEARCH: 400 / 5D+2 FOCUS: 15 / 7D WEAPONS: 190 Heavy Turbolaser Batteries Fire Arc: 20 front, 20 front/left, 20 front/right, 50 left, 50 right, 10 left/back, 10 right/back, 10 back. Crew: 3 (60), 2 (130). Skill: Capital ship gunnery Fire Control: 2D Space Range: 10-30 / 60 / 90 Atmosphere Range: 15-30 / 100 / 150km Damage: 8D 40 Quad Laser Cannons Fire Arc: 10 front, 10 back, 10 left, 10 right. Crew: 2 Skill: Starship gunnery Scale: Starfighter Fire Control: 4D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300m/ 1.2 / 2.5km Damage: 4D 100 Heavy Turbolaser Cannons Fire Arc: 30 front, 25 left, 25 right, 20 back. Crew: 3 Skill: Capital ship gunnery Fire Control: 2D Space Range: 12-35 / 70 / 100 Atmosphere Range: 15-35 / 110 / 165km Damage: 6D 150 Concussion Missiles Fire Arc: 60 front, 45 left, 45 right. Crew: 1 Skill: Capital ship gunnery Fire Control: 3D Space Range: 2-12 / 30 / 60 Atmosphere Range: 4-24 / 60 / 120km Damage: 9D 85 Ion Cannons Fire Arc: 15 front, 10 front/left, 10 front/right, 15 left, 15 right, 5 left/back, 5 right/back, 10 back. Crew: 2 (30), 1 (55). Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-10 / 25 / 50 Atmosphere Range: 2-20 / 50 / 100km Damage: 4D 20 Tractor Beams Fire Arc: 10 front, 5 left, 5 right. Crew: 1 Skill: Capital ship gunnery Fire Control: 5D Space Range: 2-10 / 30 / 60 Atmosphere Range: 2-10 / 30 / 60km Damage: 5D 10 Heavy Tractor Beams Fire Arc: 5 front, 2 left, 2 right, 1 back. Crew: 2 Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-3 / 10 / 20 Atmosphere Range: 1-3 / 20 / 20km Damage: 10D This spacevessel has been modeled on the concepts behind the Katana fleet. It was developed in response to the information that the Empire had recommenced construction of Super Star Destroyers. The New Republic intended to fight fire power with range, speed, maneuverability and technical sophistication. They have been extensively slave rigged, with huge internal computer banks, centralising ship systems and also providing backup systems in case one particular computer system fails. All capital-scale weapon sytems are linked in providing exceptional fire control and the ability to be readily linked together, by a central gunnery crew of 25 to accurately fire on a target with all the weapons of one weapon system facing the target. Unlike the dreadnaughts, these ships cannot be linked to another craft and be guided by it. It can, however, form the central ship role and guide other ships. The New Republic doesn't want these ships falling under enemy guidance. Even though they have ensured that ship guiding functions are performed under the utmost security. IN GAME TERMS: Ship may perform a 'free' combined action (no command check) to attack a target with all weapons on one fire arc for one weapon system. Basically, the central gunnery crew takes over control of these weapons and fires them as one. This may be done as often as the weapons can be fired. When linking ships, the central ship must send a signal to all of the ships to be linked, then the other ships must acknowledge this. This occupies all of the central gunnery crews for that round, after that, the central ship may fire with all the weapons facing and within range of the target on all linked ships as a combined action. The ships may be at different ranges, but if they are, the difficulty is that of the ship at greatest range plus 5. The central may continue to use all the weapons until it sendes the disengage signal, or the individual central gunnery crews disengage their ship from the link. These craft can perform the task of directing other ships' weapons, and making a coordinated strike with the battlecruiser's own weapons, simultaneously. These vessels also carry 4 wings of starfighters, along with suttles, patrol vessels and drop craft. The starfighter wings usually consist of: 1 Assault wing, 1 Recon/Intercept wing, and 2 Fighter wings. Vehicles for the troops on board are also carried.