Ok guys, with all those ship's flying around here lately, I thought I put the ship of the smuggler I play up for comments. I'm playing with this ship for almost two years now and this is what she became. Note that I use a special format for the ship so I can easily enter info on the printout I have of this file. Like how much consumables and cargo space is left and how many hyperjumps are made before I need to make a major overhaul. (I always do these things the last moment at a place where I can get it cheap, because my smuggler (Jack Salvo) is quite greedy. Ship Log Starship: The Rusty Raven Craft: Modified YT-1300 Type: Stock Light Freighter Scale: Starfighter Lenght: 26.7 meters Skill: Space Transports: YT-1300 Transports Crew: 1 to 2 (can coordinate); 2 (3) gunners Passengers: 6 Cargo Capacity: 91 (115) metric tons (of which 5 are secret) Current Cargo: ________________________________________ In Secret Hold: _______________________________________ Special Cargo: ________________________________________ Total Weight: ___ metric tons Consumables: 2 months Days in Space: 30:O 14:O 7:O OOOOOO Hyperdrive Multiplier: x1 Number of Jumps: 5:O 5:O 5:O OOOO Hyperdrive Backup: x12 Nav Computer: Yes Cost: Not for sale Maneuverability: 0D+2 Space: 4 Atmosphere: 480 ; 800 KMH Hull: 4D Shields: 3D Sensors: Passive: 10/0D Scan: 25/1D Search: 40/2D Focus: 2/3D Weapons: Two Light Dual Lasers (fire seperately) Fire Arc: Turret Crew: 1 Skill: Starship gunnery: Lasers Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300 m/1.2 km/2.5 km Damage: 4D One Heavy Repeating Blaster (retractable) Scale: Character Fire Arc: Turret Crew: 1 Skill: Blasters: repeating blasters Fire Control: 1D (0D when fired from cockpit) Space Range: 0-1/2/5 Atmosphere Range: 3-75/200/500 Damage: 8D Notes: -Equipped with target lock detectors: Easy sensors roll (pas- sive or scan) indicates if projectiles or targeting computers have locked onto the ship. - Auto-transponders have been rewired so as not to respond to hailing automatically. - "Quick start" engine hotwiring allows cold startup in less then 1 minute, but this puts great strain on engines and repulsor-coils (moderate transport repair required to use this function again (at the very least)). - False transponder code, to let the ship be identified as "The Sure Shot" of captain Darvin Whalls. - The 5 metric tons secret hull compartments and the secret weapon storage locker. - Removed 3 from 5 escape pods to gain extra cargo capacity. - Secret Backup Computer installed to save hyperspace-coordi- nates and R2K8 memory. - Extra bulkheads throughout the ship, all master-controlled from the cockpit. - Shields are all around and do not need to be moved to speci- fic angle (because of large shield generator) - Carries a owner pilot with no equal. (= Jack Salvo) Comments??! Ideas??! Mistakes??! All appreciated! The Thijs "Know yourself and your lover and you need not fear the outcome of a thousand affairs" - Moon Tzu