Craft: Yaeger Yards C-12 Lynx Mark 1.2 Scale: Capital Type: Battle cruiser Length: 214 meters Cost: 5.1 million credits Skill: Capital Ship piloting; Lynx Crew: 115 Passengers: 150 Cargo Capacity: 3,000 metric tons Consumables: 2 years Hyperdrive Mod: X1.5 Hyper Backup: X8 Nav Computer: Yes Maneuverability: 2D+2 Space: 8 Atmosphere: 400; 1150 kmh Hull: 3D+2 Shields: 3D Sensors: Passive: 40/1D+1 Scan: 80/2D Search: 120/3D+1 Focus: 5/4D+2 Weapons: 8 Medium Plasma Cannons Scale: Capital Fire Arc: 2 each Crew: 1 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-10/30/65 Atmosphere Range: 6-20/60/130km Damage: 5D+1 6 Quad Laser Turrets Scale: Starfighter Fire Arc: Turret Crew: 1 Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-3/12/25 Atmosphere Range: 100-300m/1.2km/2.5km Damage: 4D+1 6 Heavy Plasma Cannons Scale: Capital Fire Arc: 3 front, 1 all others Crew: 2 Skill: Capital ship gunnery Fire Control: 2D+2 Space Range: 3-20/50/80 Atmosphere Range: 6-40/100/160km Damage: 6D+2 2 Torch Cannons Scale: Capital Fire Arc: 1 Front, 1 Rear. Crew: 2 Skill: Capital Ship Gunnery Fire Control: 1D Space Range: 3-5/10/20 Atmosphere Range: 300-500/1km/2km Damage: 10D Fighter Complement: 14 Hunters 4 Prowlers 24 Bugs As can be seen, the Lynxs are indeed a formidable war machine. Designed after the Ulfgar allied themselves with the Yaeger nation, the only Ulfgar Innovation present on the Lynxs are the Torch Cannons, a new technology that shows great promise. A long obsolete form of FTL travel, the torch drive, has been resurrected by the Ulfgar, and converted to a weapon. If both the hyperdrives of the Lynxs are disabled, an inventive tech might be to refit the ship to travel on a painfully slow and dangerous twin Torch Drive. Note: The cost listed is in a theoretical situation, where the Yaeger warships are available without restriction. In most scenarios, they should not be available at all, or at incredibly inflated prices.