The Kinslayer Craft: Highly Modified Sienar Fleet Systems Guardian class light cruiser Type: Smuggling Vessel/Pirate Ship Scale: Starfighter Length: 62 meters Skill: Space Transports; Guardian Cruiser Cost: Not Available for sale Crew: 22 Passengers: 12 (Prisoners for brig) Cargo Capacity: 500 metric tons, 200 scanner proof Consumables: 1 year Hyperdrive Multiplier: x1 Hyper Backup: x10 Nav Computer: Yes Maneuverability: 2D+1 Space: 10 Atmosphere: 400; 1150 Kmh Hull: 6D+2 Shields: 4D Sensors: Passive: 30/1D Scan: 60/2D Search: 90/4D Focus: 4/4D+1 Weapons: 4 Laser Cannons (fire separately) Scale: Starfighter Fire Arc: 2 front, 2 turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2km/2.5km Damage: 5D 2 Mini Ion Cannons Scale: Starfighter Fire Arc: turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D+2 Space Range: 1-10/25/50 Atmosphere Range: 100-300/1.2km/2.5km Damage: 3D 4 Concussion Missile Launchers Scale: Starfighter Fire Arc: 2 front, 2 rear Missile Loadout: 12 (total) Crew: 1 Skill: Starship Gunnery Fire Control: 3D+2 Space Range: 1/3/7 Atmosphere Range: 10-100/300/700 Damage: 7D 1 Ramming Spike Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Space Transports Piloting Fire Control: 0D Space Range: 1/na/na Atmosphere Range: 5m/na/na Damage: 15D The personal craft of Kysshkrysoh, the Kinslayer is a good deal like it's captain. Not particularly fast or agile, it is heavily armed and armored. More than capable of holding it's own at long range, the Kinslayer is particularly deadly close in, where the Concussion missiles and the Ramming Spike can cause immense damage. The most unusual weapon in the Kinslayer's armament, the Ramming Spike is somewhat misnamed. In form, it is a broad, diamond/plasteel blade extending 5 meters from the prow of the Kinslayer, with the sharp edge of the blade facing downward. In combat, the blade skims target craft, wreaking immense damage both on the target and on itself. In general, it can only be used three times before having to be replaced, though particularly damaging strikes can rip it off at a single blow. In addition, a failed attack roll can easily cause a full force head on collision between the two craft, which can fracture even the Kinslayer's armor.