Interceptor Cruiser-Carrier This is a little our of my normal line of work, but it should fit in to some of your adventures quite well. Produced for the service trails for the Empire's Escort Carrier program, the Interceptor was rejected because it was too good. Built by Seinar Fleet Systems on their proven Immobilizer 518 chassis (used for the Interdictor cruiser and Enforcer escort cruiser), it ressembles a baby Star Destroyer. The apperance and the fact that someone who is trained to crew an Indictor or an Enforcer already knows most of the ship's characteristics was one reason that was considered to be an odd's on favorite. The first prototype (the Interceptor) was produced by taking a nearly complete Interdictor, and and stopping production. The design crew finished their work in the drafting rooms in an unpresidented three weeks. It took a further month to incorporate the design changes into the ship. The weaponry was taken from parts for the Interdictor, the Enforcer, TIEs and parts made under subcontract. The TIEs, Blastboats and shuttles were all taken from Sienar's corporate defense force, straight off the production line and out of the numerous test squadrons. The crew was assembled from the same sources. Within two months of the contract's proposal, the first Interceptor was ready for service trials. For comparision, it took almost two years for KDY to get the first Escort Carrier ready. However, the Navy decided against the Interceptor, because, like the Enforcer, it was too much like their massive Star Destroyers. The Interceptor carries a fully wing of TIEs, plus a squadron of Skipray Blastboats and 6 shuttles. For added versatility, the bays are modular, meaning that a pair of fighter bays may be converted into a single Blastboat bay, or three fighters removed for a shuttle. This is accomplished through the use of maglocks, force feilds and the placement of the hanger bays. The team that designed the Interceptor decided to convert the origional hanger bay of the the Interdictor and Enforcer into living quarters and weapons spaces. The four gigantic shperes that origioanlly housed the gravity feild generators had the space between them filled, making a pair of round cournered rectangles (one ventral, one dorsal). These large blocks house the hangers (3 squadron of fighters in each, the blastboats carried in the ventral section, and the shuttles and emergency bays in the dorsal section for better traffic control). The other reason that the Interceptor was black-balled by the Navy was that it had too much firepower for the role of an Escort Carrier which used it's TIEs for it's primary weapon. Carring 10 quad-mounted anti-ship lasers, 6 heavy ion cannons, 6 tractor beams, 8 anti-fighter laser cannon emplacements and 6 concussion missle lauchers, the Interceptor was designed to be a baby Star Destroyer, wading into the fray along side it's fighters. This is, in the opinion of the Navy, why Imperial Star Destroyers are made. A carrier should not gather glory, and several admirals felt that the Interceptor would do just that. Still, even though it was officially turned down by the Navy, Seinar has made about fifty of these ships. Seinar has retained three for it's corporate fleet, primarily as testbed craft, and the CSA purchased six for evaluation, with the rest going to the Navy for various special missions, scout duty and assignment to less presigous sections of space. Due its near identical appearnce to the Enforcer and Interdictor, the Interceptor has been sent out with both of these frames to engage small rebel and pirate fleets. In the heat of a fast moving space battle, one can quickly confuse them, leading to some ugly suprises. It also means that the fleet resupply vessels need to carry a small assortment of spare parts, and crew replacements and exchanges are more quickly acomplished due to the technical similiarity of the three models. This as lead to some Imperial Advisors to question the Navy's wisdom in taking the KDY Escort Carrier, and there is some talk of reopenning the service tests. Interceptor Cruiser-Carrier model: Seinar Fleet Systems Inerceptor Cruiser Carrier type: medium cruiser-carrier scale: Capital length: 600m skill: Capital Ship Piloting: Seinar Immobilizer 418 (this specialization also covers Interdictors and Enforcers) crew: 2,814; gunners: 64; skeleton: 1000/+10 crew skill: Astrogation 5D, Capital Ship Gunnery 5D, Capital Ship Piloting 5D, Capital Ship Sheilds 4D, Sensors 4D, Starship Gunenry 4D passengers: 300 (small craft crews and tech), 80 (troops) cargo capacity: 10,000 tons consumables: 1.2 years cost: NFS hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D space: 6 hull: 5D shields: 3D senors: passive: 30/1D scan: 75/2D search: 150/3D focus: 5/4D weapons: 10 Quad Laser Cannons fire arc: 4 Front, 3 Left, 3 Right crew: 1 skill: Capital Ship Gunenry fire control: 2D range: 1-3/12/25 atmosphere: 2-6/24/50km damage: 4D 6 Ion Cannon Batteries fire arc: 2 Front, 2 Left, 2 Right crew: 2 skill: Capital Ship Gunenry fire control: 3D range: 1-10/25/50 atmosphere: 2-20/50/100km damage: 3D Ion 4 Tractor Beam Emmiters fire arc: 1 Front, 1 Left, 1 Right, 1 Rear crew: 2 skill: Capital Ship Gunenry fire control: 2D+2 range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 4D 8 Double Laser Cannons fire arc: 2 Front, 2 Left, 2 Right, 2 Rear scale: Starfighter crew: 1 skill: Starship Gunenry fire control: 2D range: 1-3/12/25 atmosphere: 100-300/1.2/2.5km damage: 5D 4 Concussion Missle Tubes fire arc: 2 Front, 2 Rear crew: 2 skill: Capital Ship Gunenry fire control: 2D range: 2-12/30/60 atmosphere: 4-24/60/120km damage: 9D