HUNTER: Craft: Yaeger Yards F25E Hunter Scale: Starfighter Type: Space Superiority Fighter Length: 12 meters Cost: 235,000 credits Crew: 1 Passengers: See Below Cargo Capacity: 11 tons Consumables: 2 months Hyperdrive Mod: x1.5 Hyper Backup: No Nav Computer: Yes Space: 8 Maneuverability: 3D+2 (2D with wings furled) Hull: 2D (3D with wings furled) Shields: 2D Sensors: Passive: 30/1D Scan: 50/2D+1 Search: 80/3D+2 Focus: 8/5D Weapons: Light Plasma gun: Scale: Starfighter Fire Arc: special Crew: Pilot Skill: Starship gunnery Fire Control: 3D+1 Space Range: 1-4/12/24 Atmosphere Range: 100-400m/1.2km/2.4km Damage: 6D+2 Hawk Missiles: Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Starship Gunnery Fire Control: 2D Space Range: 3/8/12 Atmosphere Range: 300m/800m/1.2km Damage: 7D+1 This is the primary starfighter of the Yaeger nation. First developed about a hundred years ago, the Hunter has undergone many improvements, but it's basic form has remained the same. The Hunter is a flexible craft, capable of atmospheric flight, as well as space combat. The wings of the Hunter are jointed, and can be folded in against the main body. At the end of each of the wings, there is a single missile hardpoint. When the wings are fully extended, the Hunter has a wingspan of 18 meters. There is also a 25 cubic meter cargo bay that can act either as uncomfortable housing for two individuals, an ordinary cargo hold, or a bomb bay. In addition to holding the pilot, the primary weapon system of the Hunter is mounted beneath the cockpit. That is, an advanced light plasma gun, on a unique mount. The gun can be extended on a double jointed swiveling base, or it can be locked in a forward position, to avoid shearing forces, or finally it can be withdrawn entirely into the base of the cockpit to provide even greater protection, a configuration often used during atmospheric reentry. Hawk missiles are standard for the hardpoint, and to replace them with any other missile or torpedo, modification of the weapon system is necessary, as the targeting system is calibrated for the Hawks. Obviously, replacing them with some other weapon would require even greater modification, but is not impossible. 4 missiles are held in each hardpoint. When the Hunter's gun is extended, it provides a 180ø area of fire both below and to the front of the ship. This incredibly large area of fire, the rapid rate of fire of the plasma gun, (it can be fired up to four times a round, with the usual penalties for multiple actions) and the relatively great power of the plasma gun enable Hunters to engage and destroy much more powerful ships. There are several major weak points in the Hunter model starfighters. For one thing, the plasma gun that is the Hunter's main strength, channels a great deal of energy when fired. If the gun is hit, the Hunter will explode. This destruction will be nearly complete, at least in the cockpit section. The other major weak point are the wings of the Hunter. A solid hit will punch a hole in the wings, and can destabilize the Hunter's flight, and limit it's maneuverability and speed, especially in the atmosphere. Despite it's various weak points, the Hunter is a formidable starfighter. More than a match for many of the ships of the New Republic, the Hunters were central to the Yaeger nations survival in the face of the Empire's attack. Hunters, with their wings folded, can be stacked within cargo ships in great numbers. In the battle of Korthas Yaeger, a fleet of Hunter ships slipped through the Imperial blockade in an old garbage hauler, and then attacked from the rear, destroying large numbers of surprised Imperial ships before they were destroyed by the sheer weight of the Empire's numbers.