Craft: H-1 HellBurner Type: Fast Attack fighter/Interceptor Scale: Starfighter Length: 20m Skill: Starfighter piloting: H-1 Crew: 4 (pilot, copilot (in case pilot freaks out), sensor officer, Gunner) Crew Skill: 9D+ in everything Cargo Capacity: 100kg (fully loaded) Consumables: 2 days Cost: 600,000 credits (base unit - + weapons is about 900,000) Maneuverability: 4D Space: 25 Atmosphere: cannot enter Hull: 3D Shields: - Sensors Passive: 25/2D Scan: 40/3D+2 Search: 60/5D Focus: 4/6D Weapons: 6 Fire Linked laser cannons Fire Arc: front Crew: Gunnery officer Fire Control: 1D, 4D w/sensors (mod. sensors roll for sensor operator) Range: normal Damage: 8D Heavy Bombs Arc: Front Scale: starfighter/capital Fire Control: 0D, must have sensor info (diff. sensor roll for operator) Space Range: infinite, moves at speed of ship Atmosphere range: moves at -20 from ships speed per round Damage: varies (5D starfighter to 9D capital, effects vary) Four Laser Cannons (fire linked) Arc: aft Crew: Copilot (only if not acting as pilot) Fire Control: 3D Range: normal Damage: 6D 7 Deadeye missile launchers (2 missiles each) Arc: Turret (+3 to hit on sides) Crew: Gunnery officer Fire control: 0D, 6D with sensor info (diff. sensor roll) Range: 1-1/30/50 Damage: 7D * Travel at speed of ship+15. Will home in on target each turn for six turns. Pilot of targeted ship must make an evasion greater than Gunner's to-hit roll, -4 for each round beyond the first. The ship is stored along the outer hull of the SuperNova class SDs, six to a ship. Each will have an area of responsibility to remove all battle platforms, light capital ships, and starfighters. These are strike craft, and often are used as raiders, where they will drop a bomb from outsystem using data from a probe droid along a tight-band transmission to extrapolate positions. (very diff. sensor roll) Pilot must make difficult stamina roll every five rounds or freak out (stress of high-speed maneuvers is extreme, and ship doesn't help with sensitive controls that make flying nerve-wracking). All movement difficulties at more than half speed are at +10 difficulty. The bomb bay carries two bombs, or one if it is really big.