Far-reacher Craft: Korval Ship Works MRX-AP Far-reacher Type: Scout Ship Scale: Starfighter Length: 35 m Skill: Space Transports: MRX-AR Far-reacher Crew: 1; gunner 1 Cost: 150,000 Cr Passengers: 4 Cargo Capacity: 80 metric tons Consumables: 6 months Hyperdrive Multiplier: x1 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 2D+2 Space: 5 Atmosphere: 295; 850 km/h Hull: 5D Shields: 2D Sensors: Passive: 15/1D Scan: 20/2D Search: 45/3D Focus: 3/4D Weapons: Two Proton Torpedo Launchers Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 30-100/300/700m Damage: 9D One Double Laser Cannon Fire Arc: Front Skill: Starship Gunnery Fire Control: 1D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300m/1.2km/2.5km Damage: 4D One Heavy Blaster Cannon Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500m/1km/1.7km Damage: 5D Capsule: Designed to be a long range, deep space mining scout, this ship is built to take a beating. Well defended in a fight and dependable in virtually any climate, the MRX-AR Far-reacher is every forward scout's dream. Featuring redundant life support systems for the forward cabin, it can take what any pirate, or asteroid field, can dish out. Originally crafted as a first look mining scout, the Far-reacher has proven to be quite versatile. Shaped like a bizarre cross between a Runabout and a Battlestar from Battlestar Galactica, it's the luxury ship all scouts crave. With the forward cabin separated by an airlock, the remainder of the ship is laid out with spartan pleasures. With the cozy dual three-bunk sleeping area to the mini-galley, the living area caters to your every need. Just aft of that is the outer airlock, as well as the cargo/common areas of the ship, with access to the belly turret and engineering. Accenting the outside of the ship are the dual pods of the torpedo launchers, just the thing to keep those pesky pirates out of your hair.