Craft: Evakmar-KDY Corps Transport Type: Assault Ship Scale: Capital Length: 890 Meters Skill: Capital Ship Piloting: Assault Transport Crew: 450; Gunners: 30 Skeleton Crew: 90/+10 Crew Skill: Astrogation 4D, Capital Ship Piloting 4D, Capital Ship Shields 4D+1, Sensors 4D, Capital/Starship Gunnery 4D Passengers: 75000 (Troops) Cargo Capacity: Maximum 6500 Vehicles Consumables: 1 Year Cost: Not available for sale Hyperdrive Multiplier: X2 Hyperdrive Backup: X12 Nav Computer: Yes Maneuverability: 0D Space: 2 Atmosphere: None Hull: 3D+1 Shields: 2D Sensors: Passive: 30 / 1D Search: 50 / 2D+2 Scan: 40 / 2D Focus: 4 / 3D Fighters: 10 Flights, Total 40 TIE's Shuttles: 12 Large Drop Ships, 36 Small Drop Ships Weapons: 20 Quad Laser Cannons (Fire Separately) Scale: Starfighter Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space/Orbit Range: 1-3/12/25, 2-6/24/50 km Damage: 4D 5 Tractor Beam Projectors (Fire Separately) Scale: Capital Fire Arc: 1 Front, 2 Left, 2 Right Crew: 2 Skill: Capital Ship Gunnery Fire Control: 4D Space/Orbit Range: 1-5/15/30, 2-10/30/60 km Damage: 6D Capsule: A single Assault Transport is designed to carry a corps, but often carries less than a full corps as subordinate elements are assigned to other vessels. It can easily transport a Line Corps (69199 men, 2970 vehicles), but would need help of other transports to carry a full armor corps (74794 men, 6347 vehicles). Because of their great size, Assault Transports cannot land on planets. They must be serviced by shuttles, barges, or other surface-to-space vessels. The transport includes hangar facilites for the ground support wing of 40 TIE's.